What’s new in
Game Maker 0.12
Level Up Your Game
Enhanced Asset Libraries
Dynamic Libraries now feature integrated images and descriptions. With new server-side search, even large inventories load faster than ever. Instantly find what you need using advanced filters by name, tag, category, or description.
AutoSave Protection
Customizable saving lets you set unique AutoSave frequencies for each Experience to protect your progress without interrupting your work. A visual cloud icon keeps you informed at a glance, while version history keeps your saves organized, preventing cluttered lists.
Custom Collision System
Directly edit collision shapes in Game Maker with Override VoxEdit Collisions to remove invisible walls and clipping. Plus, you get Precision Control to fine-tune boundaries for puzzles, platforming, and combat.
Enhanced Visual Feedback
New Color-Coded Outlines instantly identify game elements: blue (interactive), yellow (pickable), white (collectibles), green (Power-Ups), and red (debuffs). Track active effects with icons and timers beneath the health bar, and keep the action going with Auto-Equip, which instantly equips items as they're picked up.
Enhanced Water Effects
Enjoy Realistic Rendering with dynamic sun reflections, lifelike shorelines, and foamy waves. Plus, Depth Effects like atmospheric darkening and immersive caustic lighting make every aquatic scene truly stunning.
Bug Reporting Integration
Our new Jira Integration lets you report issues directly from Game Maker, automatically creating tickets so you can squash bugs faster than ever.
Player Name Visibility
Control player name visibility during gameplay. Choose to show all names, only the player's team names, or hide all.
Optimize Respawn
Streamline the death feedback for rapid respawn in your game.
Camera Alignment
Toggle camera alignment for pickable objects to enhance aiming and control, such as using a flashlight that follows the mouse in dark environments.
Collectibles Behaviours
Decide how collectibles behave when picked up. Add them to the inventory for direct use, or keep them hidden to simulate a currency system.












