Create your own Vox Models
1
In order to upload your models, you need to become an artist through our Creator Fund.
2
VoxEdit is the only software capable of exporting assets to our Marketplace. Download VoxEdit and start creating.
3
Once you’ve finished your model you can export it to the Marketplace following these simple steps.
VoxEdit features

Modeler
Make the most of your creativity! From beginners to experts, anyone can make amazing creations thanks to our robust set of tools and our user-friendly interface.

Animator
A game changer in the voxel creation world. With our Skeleton System, VoxEdit allows you to rig and animate anything that you want using the timeline via an easy-to-use keyframing mode.

NFT MaBlock Editorker
Section to create the fundamental building blocks of the SandBox 3! Each block measures 32 voxels, there are Solid or Liquid blocks with inner properties.
What our Artists are creating
Quotes from voxel artists
VoxEdit has impressed me, since it's the fusion of a modeling editor with an animation system all in the same software.
- Professional Voxel Artist
VoxEdit is a game changer for voxel artists looking to animate, being the only dedicated voxel editor that features skeletal rigging and timeline animation.
- Professional Voxel Artist
One of the easiest tools to create animations in voxel art, with an attractive and a very simple easy-to-use interface for beginners.
- Professional Voxel Artist
Changelog
New Release - September 20th 2023 - Beta Public Version 319df3a
VoxEdit
What´s New?
- New Timeslider Keyframes: Now, your animation keyframes are also grouped in the timeslider for streamlined bulk selection and editing directly from the timeslider.
- Clutter Free Camera Navigation: You can now orbit and pan your scene without the gizmo or bounding boxes interfering.
- Selected Node & Face Count: You can now see how many nodes and faces are selected directly in the viewport.
- User Default Palette: You can now set your favorite palette as the Default palette.
ENHANCEMENTS:
- Asset export: Texture optimization for game export.
- Timeline curve menu heading: Text "Animation" changed to "Interpolation."
- Timeline contextual menu: "Send to All" changed to "Apply to All."
- Camera zoom shortcut: Smooth zooming now possible with CTRL/CMD+RMB drag.
- Animator: Shortcut for "Deselect All" added. CTRL/CMD+W
- Node & Face count warning: Updated to align with VoxEdit academy.
- Node Pivot Point Icon: Users can now identify the pivot point location in Rigger camera mode.
- Keyboard shortcut: Added for "Create Child Node" in Skeleton Panel.
- VoxEdit's standard palette: Updated and replaced, check it our on new models.
- Library models: Now sorted alphanumerically by name.
FIXES:
- Viewport display: Fixed the display of wireframes; now they are occluded behind models.
- Sync with MagicaVoxel: Colors for large rigs not updating immediately in VoxEdit.
- Volume rendering: Fix applied to volume floor and ceiling rendering in orthographic camera mode.
- Volume tool: Fix for when voxel is trimmed to 1 voxel and can't be adjusted.
- Modeler gizmo: Updated to only show positive axis arrows.
- Move tool gizmo size: Resolved issue of it being too large when editing models on a big rig.
- Voxel selection with edit volume tool: Issue fixed.
- Volume resizer description: Added missing helpline.
- Volume resizer shortcut: (V) is now displayed on hover.
- VXR hierarchy import: Resolved conflict with shared palettes.
- 'Reset view' button: Mismatch between modules resolved.
- Node and model naming: Restored automatic renaming in "Flip X-Axis" function.
- Block editor module: Resolved inversion of "Import" and "Export" icons.
- Asset screenshot: Issue of including part of ghost rig resolved.
Game Experiences








Play by the Rules!

The default size is 32x32x32, which translates to 1 meter (3.2 ft) in The Sandbox Universe.
32x32x32 is the maximum detail available to make inside a cubic meter. An avatar will be about 2 blocks in height (64 Voxels).
VoxEdit comes with a lot of templates to help you get started with your creations, however, please take a look at our technical guidelines to make sure your assets will work in the best way in the Game maker.