自分だけのボクセルモデルを制作
VoxEditの特徴
モデラー
創造力を最大限に発揮しよう!初心者から上級者まで、強力なツールや使いやすいインターフェイスで誰でも素晴らしい作品を制作できます。
アニメーター
ボクセル制作の世界に革命を起こします。VoxEditのスケルトンシステムを使用し、使いやすいキーフレーミングモードでタイムラインを使い、好きなものをリギングし、動かすことができます。
NFTメーカー
The SandboxのマーケットプレイスでVoxEditアセットを販売、取引、購入して、制作物から収益を得ましょう。クリエイターのあなたの手元に取引の95%!
アーティストが制作中の作品
ボクセルアーティストの声
「VoxEditは、モデリングとアニメーションシステムが融合して、1つのソフトウェアにまとまっていることに感銘を受けました。」
- プロボクセルアーティスト
「ボクセルモデルに動きをつけたいボクセルアーティストにとって、VoxEditは革新的なソフトウェア。スケルタルリギングとタイムラインアニメーションを備えたボクセルエディターはこれしかありません。」
- プロボクセルアーティスト
「ボクセルアートのアニメーションを作成するための最も簡単なツールの1つで、初心者にとってもシンプルで使いやすいインターフェイスです。」
- プロボクセルアーティスト
変更履歴
August 29, 2022 - Public Beta Release
NEW FEATURES
- Login (for Content Collab feature)
- Animation Channels!
- Ability to toggle between per axis and SLERP (spherical linear interpolation, i.e: what we had before) for multi axis rotations
- Automated SLERP toggle to keep old behaviour for most animators
- Reference frames for translation (World, Parent, Object)
- Camera POV widget
- Color, node name and channel filters for timeline
- Delete Material button in Material panel
- Append Palette in Palette header menu
- Circle and Sphere tools for Modeler and Block Editor
- Value dragging and arrows for Inspector transform text fields
- Double clicking a node in the viewport now edits it's attached model
- Floor grid toggle for Animator
- "Solo Layer" mode for Modeler
- Upload Popup
IMPROVEMENTS
- New and improved themes!
- Tab system for Library and Inspector
- Vertical layout for Inspector, with new/delete keyframe per channel buttons
- Save and Save As in File menu
- Button to remove recent file from list
- Picker tool now works on any visible voxel, not just the active layer's ones
- Opening a rig now sets the camera to fit
- Camera now works better, makes it almost impossible to lock itself inside of geometry
- Added shortcuts to Sync To/From MagicaVoxel (ctrl/cmd+m, shift+ctrl/cmd+m)
- Added shortcut to Return to Rig from editing a model (esc)
- Added shortcut to copy from/paste to currently focused textfield (ctrl/cmd + c/v)
- Shorter rows in Timeline
- Better Animator floor grid
- Updated links to Marketplace, Tutorials, Guidelines, etc
- New Language Selector UI
- Added Move In Plane widget for selected voxel movement
- Selected voxel edges are now shown in new "see through" mode
- Orthographic camera is better
- In shortest editor window, Modeler toolbar changes it's layout to be in two columns
- Voxel and node count for Animator
CHANGES
- Animation max length is now 30 seconds
- Removed Long Way Rotation (backwards compatibility kept by autoadding a middle keyframe)
- Removed Local Transforms (backwards compatibility by adding a child node that is transformed using the original local transform and attaching the node's model to it instead)
- GLTF is now exporting all animations for animated assets, not only the ones that have more keyframes
- Removed Keep Position through Rotation unintuitive feature
- Node names are now limited to 24 characters
- New Animations now take first frame pose from the current pose
- VoxEdit now only runs as a single instance
- New Keyframe is disabled while playing an animation
- Inspector IK values are no longer editable while playing an animation
- Timeline rows are now a bit shorter
- Removed "Scroll Layer" buttons from Modeler viewport (easier to work with the Translation widget)
- Moving Keyframe at frame 0 now copies it
FIXES
- Syncing from MagicaVoxel now selects the correct active material
- Fixed issues with operative system locale and Inspector transform text fields
- Fixed scroll areas not resetting when resized
- Attaching/detaching panels now close all modals
- Deleting a layer now ensures that there is an active layer afterwards
- Loop and Zoom bars are now much better behaved
- Detached panels now enforce a min size
- Undo and redo no longer break selected voxels in Modeler
- Zoom to fit now shows at least 2 seconds
- Recovered most functionality while animation is playing
- Editor no longer crashes when stress clicking attach/detach panel buttons
- Skeleton now trims down too long node names.
- Save Confirmation popup trims down too long filenames
- Text in Welcome Screen has better readability now
- Opening a non existant recent file no longer crashes VE
- Default theme no longer has the same color for the grid and the background in the Animator
- Using Bucket tool in Paint or Erase mode outside of the volume in 2D views no longer crashes the editor
- Frame tool didn't create an Undo step
- New Keyframe will no longer add them to read only template nodes
- Camera reset was changing the near and far planes
- Block Editor kept old undo steps inbetween sessions
- Screen Rect tool in Block Editor now renders rectangle on top
- 2D views now update properly when the user cancels an action
- Select mode with Face tool on empty space in 2D view no longer crashes the editor
- Screen Rect tool in 2D views was mirrored on X in TOP and BOTTOM views
- Next Keyframe button and shortcut now work properly
- Copying/Pasting Keyframes no longer crash the editor
- Tweaking an IK constrain was making it invisible
- Moving Keyframes in a dettached Timeline while the animation is running no longer crashes VE
- Moving/copying keyframes now create an undo step
- Palette header menus are now correctly rendered for a dettached Palette panel
- Adding/deleting layers now move the scroll properly
- Deleting a model kept it's thumbnail in the cache
- Opening a VXM now sets the first visible layer to be active
- Bucket tool with SELECT/PAINT/ERASE mode wasn't working well on the RIGHT/BOTTOM/BACK bounds of the volume
- Keyframe rect selection now works even if the left bound is behind the zero frame
- Loading a non palette PNG as a palette no longer overwrites the first slot with a white material
- Deleting VXMs from Library and importing/creating new ones with the same name will no longer show old thumbnail
- Having a different decimal separator than "." set in the OS's regional settings no longer crashes VE
- Creating decorative nodes for assets made based on decorable templates no longer crashes VE
- Load Palette from a dettached Palette panel no longer crashes VE
- Screen Rect tool now works properly in 2D views
- Dragging/copying a KF on top of another now overwrites it properly
ゲーム体験
ルールに従ってプレイしよう!
200万ドルのクリエイターファンドのご紹介
当社のプラットフォームで、素晴らしいボクセル作品の作成・提供・販売のお手伝いをします。
クリエイターファンドの仕組み
- まず、あなたの作品を評価できるよう登録してください。私たちは、最高のボクセルアセットを奨励したいと考えています
- 制作したアセット1つひとつに対して支払いが行われ、それぞれが売れることで収益の100%を手にします!
- ファンドにとっての全体的な目標は、ゲームに使用できるボクセルアセットを10,000個生成することです
- 助成金以外にも、The Sandboxがローンチされれば、プレイヤーに作品を販売することができます
本プログラムは、先着1,000名のアーティストから応募を受け付けます。特典を手にする機会を逃さないよう今すぐ登録しましょう!