VoxEdit Changelog
新版本 - 2024年3月13日
Patch Release
修复和改进:
- 保存工作空间设备:修复了“另存为”导致空文件夹的问题。
- 工作空间中的“在VoxEdit中打开”:解决了设备模板缺少VXM人体模型的问题。
- 节点限制警告:修正了视口节点限制警告。
- 旋转/体积编辑确认:为旋转或体积编辑添加了成功弹窗。
已知问题:
装备模板中的Autoslerp:装备模板中缺少Autoslerp按钮。
填充间隔崩溃:使用带有Autoslerp的IK骨架进行填充间隔操作时会崩溃。
新版本 - 2023年12月18日
新增功能:
- 调色板面板增强功能:调色板面板现在支持多选、拖放、屏幕颜色选择器和渐变创建工具。这种增强带来了更有效的颜色管理,并扩展了创造性可能性。
- 书签管理:现在你可以通过新的书签管理功能更有效地组织和访问你的项目。
- 视口背景颜色切换:我们增加了一个功能,在视口中切换背景颜色,为更舒适和可定制的工作空间环境。
增强功能:
- 设备节点和面数:设备模板已更新,只显示设备资产的节点和面数,更准确地显示重要信息。
- 视口网格增强:在视口的所有视图立方体平面中添加了正交网格,提供更好的比例参考并帮助空间定位。
- 扩展建模器镜面:建模器中的镜面现在超出体积边界,为建模和纹理活动提供了更清晰的参考。
- 创建/擦除快速切换:使用“springloaded” SHFT 快捷键在创建和擦除工具之间无缝切换,提高建模速度。
- 相机轨道点:轨道点跟随您的资产在场景中移动。
修复:
- 动画工具视口轨道点:动画工具视口中的轨道点问题已解决,提高了相机控制。
- VXM名称崩溃:我们已经修复了由于VXM命名大小写敏感性导致的崩溃。
- 体素重复:修复了在现有模型中处理时新添加的体素的重复问题。
- 共享调色板中的撤销功能:现在在共享调色板中进行颜色更改时撤销功能已修复。
新版本 - 2023 年 10 月 25 日 - Beta 55645b7e
新增功能:
- VoxEdit 新增语言:德语。
- 小修复
最新发布 - 2023 年 9 月 20 日
VoxEdit
新增功能:
- 时间轴新增关键帧功能:现在,您的动画关键帧也可在时间轴中分组,以支持更便捷的批量选择和直接编辑。
- 清晰流畅的相机导航:您现在可以在场景中进行旋转和平移,而无需受到辅助工具或边界框的干扰。
- 节点和面数选中状态:您现在可直接在视口中看到选中了多少个节点和面。
- 用户默认调色板:您现在可以将您喜好的调色板设置为默认调色板。
增强功能:
- 资产导出:针对游戏导出的纹理优化。
- 时间轴曲线菜单标题:将"动画"改为"插值"。
- 时间轴上下文菜单:将"发送给所有"改为"应用于所有"。
- 相机缩放快捷键:现在,您可以使用CTRL/CMD+右键拖拽来平滑缩放。
- 动画工具:新增"取消全选"快捷键。CTRL/CMD+W
- 节点和面数警告:已更新以与VoxEdit学院同步。
- 节点轴心点图标:用户现在可以在骨骼绑定相机模式中识别轴心点位置。
- 键盘快捷键:在骨骼面板中新增了"创建子节点"的快捷键。
- VoxEdit标准调色板:已更新并替换,请查看新模型。
- 模型素材库:现在按名称字母顺序排列。
修复:
- 视口显示:修复了线框的显示问题;现在它们被模型遮挡在后面。
- 与MagicaVoxel同步:修复了VoxEdit中大型骨架的颜色不会立即更新的问题。
- 体积渲染:修复了正交相机模式下体积底部和顶部渲染的问题。
- 体积工具:修复了当体素被修剪为1个体素且无法调整的问题。
- 建模工具辅助轴线:更新为仅显示正轴箭头。
- 移动工具辅助轴线大小:解决了在大型骨架上编辑模型时它过大的问题。
- 使用编辑体积工具进行体素选择:问题已修复。
- 体积调整器描述:新增了缺失的提示。
- 体积调整器快捷键:(V)现在在悬停时显示。
- VXR层次结构导入:解决了与共享调色板冲突的问题。
- 重置视图按钮:模块之间的不一致问题已解决。
- 节点和模型命名:已恢复在"翻转X轴"功能中的自动重命名。
- 方块编辑模块:解决了"导入"和"导出"图标的反向问题。
- 资产截图:修复了包括部分幽灵骨架的问题。
August 29, 2022 - Public Beta Release
NEW FEATURES
- Login (for Content Collab feature)
- Animation Channels!
- Ability to toggle between per axis and SLERP (spherical linear interpolation, i.e: what we had before) for multi axis rotations
- Automated SLERP toggle to keep old behaviour for most animators
- Reference frames for translation (World, Parent, Object)
- Camera POV widget
- Color, node name and channel filters for timeline
- Delete Material button in Material panel
- Append Palette in Palette header menu
- Circle and Sphere tools for Modeler and Block Editor
- Value dragging and arrows for Inspector transform text fields
- Double clicking a node in the viewport now edits it's attached model
- Floor grid toggle for Animator
- "Solo Layer" mode for Modeler
- Upload Popup
IMPROVEMENTS
- New and improved themes!
- Tab system for Library and Inspector
- Vertical layout for Inspector, with new/delete keyframe per channel buttons
- Save and Save As in File menu
- Button to remove recent file from list
- Picker tool now works on any visible voxel, not just the active layer's ones
- Opening a rig now sets the camera to fit
- Camera now works better, makes it almost impossible to lock itself inside of geometry
- Added shortcuts to Sync To/From MagicaVoxel (ctrl/cmd+m, shift+ctrl/cmd+m)
- Added shortcut to Return to Rig from editing a model (esc)
- Added shortcut to copy from/paste to currently focused textfield (ctrl/cmd + c/v)
- Shorter rows in Timeline
- Better Animator floor grid
- Updated links to Marketplace, Tutorials, Guidelines, etc
- New Language Selector UI
- Added Move In Plane widget for selected voxel movement
- Selected voxel edges are now shown in new "see through" mode
- Orthographic camera is better
- In shortest editor window, Modeler toolbar changes it's layout to be in two columns
- Voxel and node count for Animator
CHANGES
- Animation max length is now 30 seconds
- Removed Long Way Rotation (backwards compatibility kept by autoadding a middle keyframe)
- Removed Local Transforms (backwards compatibility by adding a child node that is transformed using the original local transform and attaching the node's model to it instead)
- GLTF is now exporting all animations for animated assets, not only the ones that have more keyframes
- Removed Keep Position through Rotation unintuitive feature
- Node names are now limited to 24 characters
- New Animations now take first frame pose from the current pose
- VoxEdit now only runs as a single instance
- New Keyframe is disabled while playing an animation
- Inspector IK values are no longer editable while playing an animation
- Timeline rows are now a bit shorter
- Removed "Scroll Layer" buttons from Modeler viewport (easier to work with the Translation widget)
- Moving Keyframe at frame 0 now copies it
FIXES
- Syncing from MagicaVoxel now selects the correct active material
- Fixed issues with operative system locale and Inspector transform text fields
- Fixed scroll areas not resetting when resized
- Attaching/detaching panels now close all modals
- Deleting a layer now ensures that there is an active layer afterwards
- Loop and Zoom bars are now much better behaved
- Detached panels now enforce a min size
- Undo and redo no longer break selected voxels in Modeler
- Zoom to fit now shows at least 2 seconds
- Recovered most functionality while animation is playing
- Editor no longer crashes when stress clicking attach/detach panel buttons
- Skeleton now trims down too long node names.
- Save Confirmation popup trims down too long filenames
- Text in Welcome Screen has better readability now
- Opening a non existant recent file no longer crashes VE
- Default theme no longer has the same color for the grid and the background in the Animator
- Using Bucket tool in Paint or Erase mode outside of the volume in 2D views no longer crashes the editor
- Frame tool didn't create an Undo step
- New Keyframe will no longer add them to read only template nodes
- Camera reset was changing the near and far planes
- Block Editor kept old undo steps inbetween sessions
- Screen Rect tool in Block Editor now renders rectangle on top
- 2D views now update properly when the user cancels an action
- Select mode with Face tool on empty space in 2D view no longer crashes the editor
- Screen Rect tool in 2D views was mirrored on X in TOP and BOTTOM views
- Next Keyframe button and shortcut now work properly
- Copying/Pasting Keyframes no longer crash the editor
- Tweaking an IK constrain was making it invisible
- Moving Keyframes in a dettached Timeline while the animation is running no longer crashes VE
- Moving/copying keyframes now create an undo step
- Palette header menus are now correctly rendered for a dettached Palette panel
- Adding/deleting layers now move the scroll properly
- Deleting a model kept it's thumbnail in the cache
- Opening a VXM now sets the first visible layer to be active
- Bucket tool with SELECT/PAINT/ERASE mode wasn't working well on the RIGHT/BOTTOM/BACK bounds of the volume
- Keyframe rect selection now works even if the left bound is behind the zero frame
- Loading a non palette PNG as a palette no longer overwrites the first slot with a white material
- Deleting VXMs from Library and importing/creating new ones with the same name will no longer show old thumbnail
- Having a different decimal separator than "." set in the OS's regional settings no longer crashes VE
- Creating decorative nodes for assets made based on decorable templates no longer crashes VE
- Load Palette from a dettached Palette panel no longer crashes VE
- Screen Rect tool now works properly in 2D views
- Dragging/copying a KF on top of another now overwrites it properly
November 11th, 2021 - Public Beta Release
- DETACHABLE PANELS IN MACOS:
- This long requested feature is now available for MacOS users too
- LAYERS:
- Panel now allows for layer reordering via drag n drop
- We now support 16 layers (might get a bit slow for large volumes in low-end hardware)
- Palette panel can now be collapsed to make room for a larger Layers panel
- VIEWPORT TOGGLES:
- IK bones visibility in Rigger (only visible with IK enabled)
- Depth view toggle in Modeler's 2D views
- "RESET TO DEFAULT" OPTION IN FILE MENUS
- It clears ALL of the editor's configuration to default settings, fixing possible issues with retro compatibility or monitors being plugged in/out between sessions.
- IMPROVEMENTS
- New MacOS app icon
- Made MacOS pkg simpler and more compatible
- Pen and Screen Rect tool now work in deselect mode
- Right-clicking a gizmo no longer sends the camera to orbit the floor behind it, but orbits the gizmo itself
- Select and Delete Keyframes do no longer work while the animation is playing
- Timeline now collapses, expands, detaches, and reattaches properly
- "Send to All" feature now has a confirmation popup
- Inspector fields now check for errors taking into account the user's regional settings
- Importing PNG as block side no longer keeps only used materials in the palette
- Importing multiple PNGs as block sides now update the palette properly
- NEW SHORTCUTS
- Select/Translate/Rotate in Animator (1, 2, 3)
- Previous/next frame in Animator (Left/Right arrow)
- Previous/next keyframe in Animator (Ctrl/Cmd+Left/Right arrow)
- Tools in Block Editor (QWERT)
- Reset camera in Block Editor (F)
- Toggle Long Way Rotation for selected interpolations (I)
- CRASH/BLOCKER FIXES
- Crash when deleting 10th IK constraint
- Crash when saving a multi-layer model where the background layers have a smaller bounding box than the ones above
- Static assets that used two materials with the same color but one being emissive now will look right ingame
- Exporting an animation now saves the current state of the selected animation and not the one from the last save operation
- UI FIXES
- 2D views in Modeler now update properly when charging a material
- Clicking outside 2D views no longer affect the model in any way
- Frame tool now shows properly in 2D views
- Brightened darkest 2D view depth cue
- Layer rename field now has a character limit
- Layer buttons no longer reset to default dark color when changing layer order
- Play button now shows Pause icon while the animation plays
- Grid line color in Animator gets its color from the current theme
- Zoom/Loop bar handles now gets their color from the current accent
- Default animation is now clearly marked visually
- Keyframe stretch bars are now visible again, and drag properly
- Quad edge view is no longer wrongfully visible in the Animator
- Save button in Preferences no longer closes popup
- Shortcut input field is now wide enough for most localized key names
- Ctrl/Cmd and Shift shortcut buttons now take their background color from the current theme, and are wide enough to show their captions properly
- Shortcut key field now gets it's background color from the current theme
- Templates search field now has a character limit
- Replaced collapse/expand icons to make them clearer to the user
- Added missing footers for detached Material and Block Side panels
- Added many, MANY missing undo points, and many tooltips to UI components.
August 28th, 2021 - Public Beta Release
OPTIMIZATIONS:
- 20000% speed improvement when selecting many voxels at once in the Modeler.
CHANGES:
- Loading a VXR file now scrubs a deprecated mirrored flag from the asset.
FIXES:
General:
- UI Combo controls can now be collapsed by clicking on the combo again.
Animator:
- Big fix for Undo in some corner cases (still missing some though).
- Importing a VOX file as a Rig no longer adds some weird keyframe data into the first frame.
- On Syncing From MagicaVoxel, we now do our best to honor the pivot position (but keep in mind that you shouldn't change the volume size in MV).
Modeler:
- Can now keep only the Layers panel attached without the Viewport overlapping it.
- Upscaling/downscaling a model while having 2D views now updates their cameras to still view the model.
- Using New Palette now keeps materials used in all layers.
Block Editor:
- Ortho views and Block Faces are now labeled correctly.
June 22nd, 2021 - Public Beta Release
FEATURES:
Sync To/From MagicaVoxel (found in Animator File menu):
- You can Sync To MV, edit the models there, save and Sync From to get the changes back into VoxEdit.
Decorative nodes in template based assets:
- You can now add childs to nodes in template based assets and animate them.
Autosave/Backup system:
- Asset will save automatically every 10 minutes as a backup, which can be loaded from the Recent Files card.
Shortcut Quick Guide
- Displays all active shortcuts in an overlay.
- Can be opened with the keyboard button on the right side of the menu bar, or by pressing the H key.
Theming support for viewport background and grid line colors:
- We'll have some whole UI themes on the next release.
Added a collidable flag for Animator's nodes
- As an artist, you can now select which nodes should be collideable ingame.
- This is not yet implemented in the Game, but your assets will be compatible once it's done.
"List style" layout for File Browser
- Just like in any file browser, now you can choose a layout that allows you to see much more files and folders.
New things found on the Animator's Library or on its menu cards
- "Replace", which loads VXM and VOX and replaces the model with it.
- "Delete Unattached", which cleans up your project by deleting the models that are not attached to the rig.
- "Export as VOX", a small shortcut to create a MagicaVoxel compatible file from a model directly in the Animator.
New Shortcuts
- "Pan Camera" (default: SPACE)
- "Copy Keyframes" (default: C)
- "Open Shortcut Quick Guide" (default: H)
- "Save as New Model" in Modeler, which makes a new model with the selected voxels.
General
- Interpolation type tooltip on hover.
- Timeline readout now also shows current frame (from 0 to 479).
- New Animator floor grid that has subdivisions up to individual voxels and extends far into the distance.
- New Modeler checkerboard grid that looks better and is much less performance heavy.
IMPROVEMENTS
- Voxel volume is now rendered better, and faster. Tool previews too.
- UI controls now detect hover only when proper.
- No more hovering things behind popups, contextual menus or other windows.
- No more tooltips appearing from behind those either.
- Visual feedback in Timeline Curves popup.
- Currently selected interpolation curve button is now shown active, only if all selected interpolations have the same curve.
- Displacing voxels is now more intuitive.
- Modeler 2D views now show tool previews and better support edition.
- Windows will now show in a background color while resizing, making for a cleaner and speedier resize.
- Duplicate node is now selected on creation.
- Home button is now Back button if editing a Model coming from the Animator.
- Combo controls now collapse properly by clicking on them again (Language and collapsed Timeline panel Animation List)
- Export to Marketplace popup animation dropdown now scrolls, and it's contents are sorted alphabetically.
- Files in File Browser are now sorted on both Windows and MacOS.
CHANGES
- ENTER and TAB keys are no longer permitted to be used for shortcut chords.
- "Delete Keyframe" shortcut is now BACKSPACE on OSX by default.
FIXES
- Fixed very large static rigs crashing the editor when trying to export.
- Fixed low repro issue that made rigs load broken (all models placed at the origin) in a small set of systems.
- Fixed Camera focus.
- The editor will now keep running in the background if an animation is playing.
- Modeler mirrors now show all of the time and not only when utilizing the tool.
- Pasting keyframes before cutting/copying some does not crash anymore.
- Overwriting a VXR will now delete the overwritten folder (and it's contents) first.
- Bad Internet connectivity no longer crashes VoxEdit.
- Fixed Apple key symbols showing crossed boxes in the Shortcuts popup. We now show key names instead.
- Pressing ESC while the top bar menu is active does not break the menu anymore.
- Fixed issue with Text Field error messages appearing behind other UI controls sometimes.
- Tutorials UI now show all of the tutorials in the YouTube playlist.
- Window UI now adapts properly after resizing.
- When detached, Library and Inspector UI headers now adapt their window sizes.